Reload: holds data on elements of the stage that will re-appear like a fixed floor after it breaks.Geom: holds the data for all the primary objects within the stage that make the stage unique.Light: primary data controlling the lighting and shading of the map.Mob: holds data for the mob files however, most mob files are embedded into the Geom maps.Effect: holds most of the info for effects (e.g.Maps are numbered and you can find a table of stage numbers at the end of this guide.Įach stage is built off of the following basic map files (*.umap): These maps are the blueprints for the stages. umap files which can be found in “quickbms/out/TekkenGame/Content/Maps”. Join the Modding Zaibatsu Discord Modding Zaibatsu Discord (Follow Discord Rules).Create an account on DeviantArt to showcase and share your work.Willingness to embrace the art of Trial and Error.Reference: Deviant Art's bbbSFXT Model Swapping Guide Knowledge of how to use U4pak to repak files after editing and structuring the pak folder correctly.Read the Tekken 7 Stage Modding Guide by Moruma or similar guides Moruma's Guide.Knowledge of how to unpak and repak game files with quickbms.
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